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Alter configuration: confugure content updates, favorite server if needed.
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It will not allow you enter world, if any syncronization is required.Ĭlient does not have BasilMod::Pack, but connects to server which requires it. When your client loads BasilMod::Pack, version will be shown at bottom-right cornerīasilMod::Pack take place after you select character. example: base64decoder.exe path/to/source/64 path/to/source/file.txt.Decoding should be done with ungzip(base64_to_binary(data)).Application should accept 2 arguments: arg1 path to source encoded file, arg2 target file for decoded data.example: base64encoder.exe path/to/source/file.txt path/to/source/64.Encoding should be done with binary_to_base64(gzip(data)).Application should accept 2 arguments: arg1 path to source file, arg2 target file for encoded data.You can compile provided source code to ensure encoder/decoder functionality.Īlternatively you can create own, following this rules: Server requries base64encoder, and client requires base64decoder. This executables are used to encode and decode update-data between server and client.įiles are placed to "BasilMod/pack" folder. Server needs base64 encoder to convert binary data to text, and client needs base64 decoder to convert them back.īasilMod::Pack provides compiled executables, as well as source code for them, so you can compile them yourself, to make sure that there is no security issues. Both, client and server side will require external binary executables: base64 decoder and encoder for processing files. Major consideraion about this mod, is that LiF does not have streaming objects embedded into game server and client, so reading of binary files is not possible. Player will get corresponding notification. If server is using BasilMod::Pack, administrator can disallow client connection without client side installed. Server administrator specify content which should be syncronized, for example cm_objects.xml, skill_types.xml new dts models, and so on.Īlso, Pack will automatically find all installed BasilMod or compatible addons on the server, and will upload them to client, so client will have all list of functions enabled on the server. If you are GM, you can update/configure server side without server restart.īasilMod::Pack is required for some other mods, as it extends communication capabilities between client and game server. You can load/unload/reload compatible addons with one click. If you switch between several BasilMod::Pack enabled servers, needed files will be synced, and other files will be restored to original state. If you joining server, which is not BasilMod::Pack enabled, original files will be restored from backup, and a game client restart will be required. You can always restore updated files from Pack settings window. "update/" subfolder contain cached downloaded files from server."backup/upd" subfolder contains original files prior to update."backup/new" subfolder contains marks about added files, which was not present in original LiF:Yo game.**) Requires BasilMod::BulletinBoard mod.īackup of all updated files stored on client side, at BasilMod/_cache/server-id/ folder: *) Content is not included into this mod. Got an advert or trade offer? Share it on BulletinBoard**! Change recepies! Your players would not need to redownload "modpack.zip" each time you tweak balance on your server.Īdd new content to the game server*! No more log ladders, viva la Siege towers!